Social Media

Ten Reasons to Moderate Your Use of Digital Platforms

A recent Bureau of Labor Statistics American Time Use Survey breaks down the average American’s day as follows: 9.54 hours on personal care activities like sleeping, grooming, and health-related self care 5.26 hours on leisure and sports 3.46 hours working or doing work-related activities 1.78 hours on household activities like lawn care, food preparation, housework, vehicle maintenance, etc. 1.23 hours per day eating and drinking .75 hours purchasing goods and

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Ten Reasons to Participate in a Tweetup

A Twitter meetup, or “tweetup,” is an arranged in-person gathering of people on Twitter. As an extension of the virtual network, tweetups bring together people through shared interests, but they sometimes coalesce perfect strangers with nothing at all in common. Following are ten reasons to participate in tweetups: You meet new people at tweetups. This is an opportunity to finally connect with people you’ve met online. Face-to-face interactions take relationships

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When the Tide Goes Way, Way Out. . .

In the last few years, there have been more words written about guns and gun violence in this country than there are bullets being stored up for the Apocalypse. I promise I am not going to wade into the debate about gun control. But as a gun owner, I am worried about where the intransigence of the NRA is taking us. They have had their legislative way for so long

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The Berlin Zoo’s Most Troublesome Animal?

Berlin’s Zoological Garden, or the Berlin Zoo, is the oldest in the world. It has about 1,500 different species and almost 20,500 animals, including the largest variety of species in the world. The zoo has an intriguing history. It was founded in 1841 by the Prussian King Frederick William IV. The facility went through all the paper work and opened in 1844 with monetary support from the government. It became

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Merging Planet

When Lenny Patel invented Merging Planet in the solitude of his Kansas City loft, he saw it as not just a game, but as a way of life that made more sense than the one he was living. The idea and its application were simple enough. Initially, the game was played mostly online, with no barriers to entry and a focus on problem solving. A participant would post a scenario

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